This is the best method to completely hide the seam. Sharpest corner: This puts the seam in the sharpest inward or outward corner of the model, when available.Print time will increase due to the necessary travel moves. Random: The next layer starts at a random point of the previous layer, which eliminates the chance of a seam.This is the fastest way of printing, but also creates the most visible seam. Shortest: The next layer starts at the endpoint of the previous layer.Example: X 100, Y 200 will move the seam to the center back of the model. User-specified: Set a coordinate for the X and Y direction of the Z-seam.By changing the Z-seam alignment you can decrease the visibility of the seam. This is useful for models with consecutive equal layers as the seam can be visible. This setting allows you to choose where each new layer in the Z direction starts and affects where the seam of the model will be. There is a Cura option to choose a random seam alignment in the shell menu: Pictures and complete notes are available here. In the future I will use slower speed for Outer Walls, test Wipe distance=2*Line Width, use Combing (turned Off because of some advice to do so when LIN_ADVANCE is used) and experiment with faster retractions and Z-movement. 50% printing speed improved Z-seam and surface smoothness. ![]() Two changes at once make it impossible to know which one helped. Coasting tripled to Vol=0.588 and Wipe Distance 5.0 is more appealing.Outer Wall Wipe Distance 2.0 spread ot the seam (too much), and also made a ditch before the Z-seam (on the outside of the ring).Some places has less contact between layers, so less appealing and less robust. Inner Wall(s) Line Width 0.45 to 0.35.Outer Wall Line Width 0.45 to 0.35 gave a Z-seam on the outside with more build-up.Ultimaker Cura 4.8.0resourcesmeshes and change the name of crealtyender3.3mf to something else such. ![]()
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